Second Annual Game Jam Event

The Hawaii Island Game Developer Meetup

Our group has an annual game development challenge. During our “holiday hiatus” our members each work to develop original games around a certain theme or genre we select. The results are shown at the first meeting of the new year, which is January 28th, 2016 this year.

This year’s theme is:

Rogue-like Games

 

We created the “Hilo Interpretation” of what makes a game fall into the Rogue-like Genre. For us, the three main criteria are:

1.) Procedural Generation of the game environment: maps, items, monsters, etc.

2.) Turn Based: that is to say, driven by thought and decision making rather than manual dexterity.

3.) Permanent Death: you can save a “session”, but once your character dies, the game ends and you start again.

 

Develop a game using these three criteria and present it to fellow game developers at our January 28th meetup in Hilo. Your game can be on any platform: PC, Web, Mobile, even board games or card games. Get creative.

If you want an additional challenge, try to incorporate some of these other common Rogue-like elements into your game:

• Resource Management & Decay – Torches burn down, food and water run out, etc.
• Exploration and Discovery – These are major themes in most rogue-likes
• Complexity is Emergent – simple rules interact forming complex gameplay opportunities.
• Random conflict outcome – weapons do variable damage, there is an element of chance.
• High Fantasy Narrative Setting – Warriors, Thieves, Mages, Inns and Quests are common elements.
• All Numbers Shown – Hit points, armor class, damage and so on are all shown.
• Hack’n’slash – player vs. world or player vs. environment conflict
• Monsters & Players follow same rules – movement, inventory, combat
• Single Player – Turn taking is between the player and world, not multiple players
• Non-modal, Keyboard Interface – no “combat mode”, all commands available on keyboard
• ASCII, Symbol or Tile-based graphics Grid-based player/monsters take 1 tile

Looking forward to seeing your games and hearing about the techniques, technology and tools used to create them.